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looking at all the FFXIV Dark Knight/Warrior comps

We're up to 3 kills worldwide now of A4S and looking at all the Dark Knight/Warrior comps and watching streams of other groups working on the fight, I can say with confidence that it will be at least a couple more weeks before any Paladins kill it, if there's anybody left playing the job by then. I'm working on it now as Paladin, but I'll be switching to FFXIV Dark Knight because Paladin is a dumpster fire on this fight to the point where being there is detrimental to progression. Our shield is worthless outside of the 10-15s a single add is up during the encounter because all damage is Magical. Our DPS is the worst of all 3 tanks which makes the adds stay up and put stacks on your longer than any tank (thus taking more damage), and your utility is literally worthless. You can Divine Veil the phase transitions and that's it. That is the only thing you can bring to this fight. The legs that you have to stun cost 150 TP and are on GCD, which really strains TP by the third leg and breaks your combo every. single. time. When I didn't see any adjustments to the class in 3.07 I took that as a signal that the developers think the class is working as intended, and to me that was my signal to get out of dodge.

 

Paladins are the worst tank by a mile this tier and despite pushing really hard to stay on my favorite class, A4S is the straw that broke the camel's back. You could hack it on A1S and A2S, and in A3S you have to spend the majority of the fight in Sword Oath and tax the ever-living bananas out of your healers just to post the DPS needed to clear the fight. Tanks from the world's top FCs have all had to switch off Paladin because of how detrimental it is in current content, and if you clear A3S with a Paladin you're not going to clear A4S unless you're okay with waiting an additional month to let everyone get the gear needed to carry you through it.

 

If the content were designed more like T13, there'd be a justification for Paladin. If damage and tank busters were split more evenly between Physical and Magical damage it would totally make sense. Early on I as well allowed myself to be deluded by my progression (A1S and A2S week 1, A3S took 3 weeks) and thinking hey, Paladin's aren't so bad. We can clearly do this content.

 

After 2 weeks of A4S learning, I can't justify it any more. There are real glaring issues facing this class despite what maybe 2 incredibly misguided posters on the Tank forums seem to think but in end-game content, Paladins just have to wait an extra few weeks to let everyone get the gear to make up for their bad design. The developers even decided to give Monks a DPS boost despite the fact that more groups were clearing content with Monks than Paladins. I'm not going to post my crackpot ideas for how to fix the class. That's not what I want this thread to be about. I want the developers to respond to what's happening in the game, right now, among top groups. If the developers are truly okay with letting Paladin wait weeks if not months to clear content compared to FFXIV Dark Knight and Warrior, fine. I'd just like to know ahead of time next time around instead of buying gear for a job I can't take to this raid tier's final encounter.

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