Final Fantasy XIV to lack challenge?
Bolded part is actually a HUGE reason why challenge doesn't really exist for most players. It's funny because when you think about it, most of the time, when you see a player struggle with something you might otherwise think is easy content, it could just be because they don't have previous experience with similar situations. While it usually doesn't take very long to figure out most mechanics, many of us don't even give said newbie a second chance to figure it out without explaining the mechanic, and thus the actual challenge is over and it has devolved into the equivalent of a memory game.
Even then however, a challenge will only exist for so long. It's like a Rubik's Cube. Once you've solved it enough, or learned how to solve it, it's not even a challenge and serves as simply a memory test. I firmly believe that has always been the case when anyone (myself included) wants something from the old. We want that same experience back. The unfortunate thing is, is that the conditions themselves make that difficult, if not impossible. We already have much experience with things we didn't before. Information about something is readily available, and many players will be sure to let you know about that regardless if you wanted it or not.
Having said that though, I'd wager that figuring out something that they may not care about much or have the patience for isn't a good enough means for a challenge. Even back in the day, very few of us were pioneers about figuring out new things or finding efficient ways to do them. Not many have the patience for it anymore, and to be honest, the devs of today don't exactly make things interesting enough to be that way. No longer do we have mechanics where players can utilize multiple ways to handle them, based on party makeup, gear, and skill level.
For example, when was the last time we had a mechanic where kiting was actually a common or plausible practice for some parties? I think back to XI and WoW, where some fights either mandated such practice or gave players the option to do it. In XI, my Dynamis LS would have a THF with Strider Boots (movement speed+) spawn the boss in Dynamis-Beaucidine and kite it. The reason being because the boss would cast Death at times, so kiting him around bought the group time to kill off the dragon that spawned with it. When the adds were down, the THF would run the boss back to the group for tanks to pick up.
Likewise in WoW, I think back to my Karazhan runs. The Moroes fight involved the boss with 4 adds that needed to be taken out by priority. My group didn't have enough skill or gear to quickly burn them down and no one had kiting experience except me. I offered to kite, as a Warlock, the more dangerous add because the devs allowed such freedom to be a thing. Adds were CC'd, kited, and prioritized to be burned down. Most of us had additional tasks, even as DPS (like my kiting obviously meant I was going to be low/last on the meters). We could use some CC on these mobs and utilize whatever means we could to win. And win we did. It was a lot of fun to figure this stuff out because it was unorthodox and something our specific group just needed to do. Today, players and devs generally have a specific way they want you to beat bosses. Deviation typically results in mockery or nerfs. It's sad really.

Sep
FFXIV Dungeons are a good start to have mid-core difficulty
To which it was insted of DPS it was changed to mechanics but now A6 Was a static killer A7 was a wall and A8 was very very difficult to where not alot of people cleared it.

Sep
One can always dream- FFXIV Bard edition
Wanderer's Minuet's name is changed to Frenzied Minuet and becomes a temporary buff with a cooldown, where for the duration...

Apr
I also have no idea if this is the final build for Au'Ra ffxiv character models
I also have no idea if this is the Final Fantasy XIV build for Au'Ra character models and/or if they are gonna get ffxiv gil revamped slightly.

May
Final Fantasy XIV Stormblood Revolutions Thoughts
Anyway, there are many people who are calling this a new trailer. But actually, Revolutions is more of a music video and wow is the soundtrack just epic.

Mar
Final Fantasy XIV Patch 3.56 Preview And Callback Campaign
Patch 3.56 is scheduled to release on Tuesday, March 28, and will usher in the end of the Heavensward main scenario.Are you getting ready for Stormblood and looking forward to old friends joining you on the adventure? With the Callback Campaign, you can invite friends who are taking a break to come back to Eorzea from in the game!

May
Know Your Ping! Get Ready For Final Fantasy XIV Stormblood
As you can tell from our amazing deals on Final Fantasy XIV Gil, we could not be any more excited for Stormblood. Some of us in the office are so excited that they are insisting on knowing what everyone’s ping is!